Sample Page
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Floor 1
Designed to move with the story.
A persistent 3D model moves between declarative anchors as each section enters the viewport.
Floor 2
One scene. Multiple states.
Camera choreography, background changes and object placement are driven by generic section data—not template identity.
Floor 3
Replace the Cube with your model.
The placeholder can become a GLB/GLTF while keeping the same node ID, anchors, camera relationships, responsive values and scroll behavior.
