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Sample Page

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Floor 1

Designed to move with the story.

A persistent 3D model moves between declarative anchors as each section enters the viewport.

Floor 2

One scene. Multiple states.

Camera choreography, background changes and object placement are driven by generic section data—not template identity.

Floor 3

Replace the Cube with your model.

The placeholder can become a GLB/GLTF while keeping the same node ID, anchors, camera relationships, responsive values and scroll behavior.